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2016 FIVB BEACH VOLLEYBALL

MEDIA GUIDE

MISCELLANEOUS

BEACH VOLLEYBALL TERMS

BEACH VOLLEYBALL TERMS

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Ace

(Pure) - A served ball that lands within the playing boundaries, which is untouched by the receiving team and scores a point.

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Ace

(Statistical) - A served ball that a player on the receiving team cannot handle or pass cleanly.

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Antennae

- A flexible rod, 1.8 meter in length, placed vertically above the outer edge of the sidelines to mark the outer limit of the crossing space. The

antennae are placed on opposite sides of the net. The ball must cross the net completely between the 2 antennae to be considered “in”. Contrasting 10

centimeters colored strips are used to 80 centimeters height above net. The ball is ruled out if it makes contact with the antennae when in play.

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Attack hit

- The action of directing the ball into the opponents’ court. Serving is not considered an attack hit. Considered completed when the ball

completely crosses the vertical plane of the net or touches a block.

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Ball mark

- The disturbance or movement of the sand created on the court surface by the contact of the ball with the sand. This mark may be checked to

determine if the ball is “in” or “out”.

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Ball mark protocol

- A procedure initiated by the 1

st

referee for establishing whether the ball has landed in or out of the court.

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Between rallies

- The time between the whistle to end the completion of a rally and the whistle to authorize the service to start the next rally. Under normal

circumstances this is a maximum of 12 seconds.

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Block

- An attempt by a player or players to interrupt the ball before, as or just after it crosses the net.

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Bump

(Pass) - Technique of playing ball using forearms, hands together, to direct the ball.

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Bump

(Set) - A forearm pass used as a set.

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Carry

- A fault called if the ball comes to rest in the course of contact by one player.

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Coin toss

- The action of the 1

st

referee prior to the match where he or she requests the captains of each team to come to an area in front of the scorer’s

table. This process determines the team to serve the starting side of the court for each team and player service orders.

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Contacted ball

- A contacted ball is one that touches or is touched by any part of a player’s body or clothing.

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Court

- The playing surface divided into two equal areas by a net. In its official form, volleyball is played on a rectangular court 16 meters (52 feet, 5.921

inches) long and 8 meters (26 feet, 2.841 inches) wide.

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Court lines

(boundary lines) - These lines delimit the playing area. They are made of resistant material, contrast in color to the sand and are 5-8 centimeters

wide. The ball must physically contact the line to be considered as “in”.

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Court switches

(side changes) - The interval in which the teams change their sides of the playing court. Occurs every 7 points (Sets 1 and 2) and 5 points (3

rd

Set).

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Coverage

- Most often refers to a backing up a partner’s hit when the block is up and the ball comes glancing back.

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Cross court/Cut shot

- An offensive hit in which a player, instead of hitting with power, slices the ball just over and nearly parallel to the net.

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Default

- Where a team is unable to commence the match legally with its players. It forfeits the match and gains no points.

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Diagonals

(Long/Short) - The distance diagonally across the corners of the rectangular shaped 16 meters (52 feet, 5.921 inches) x 8 meters (26 feet, 2.841

inches) playing court (long) or across from one corner to the corner immediately under the net (short) of one side of the playing court (8 meters, 26 feet,

2.841 inches) x 8 meters, 26 feet, 2.841 inches).

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Dig

(Save) - Ball brought up (saved) with any part of body, particularly from a spike attempt.

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Dink

- Ball played just over net or blocker’s hands, instead of spiking and is legal as long as it is not with open fingers.

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Extension of sideline

- The imaginary line extended from the two sidelines in a straight line from the corners until the edge of the free zone. A service must

be completed from within the area delimited by these imaginary lines.

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Floater

- A serve that follows an uneven trajectory (“floats”) over the net.

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Foot faults

- The illegal action of a player, who at the time of serving or jumping to serve, contacts the line has their foot under the line, or their foot, contacts

the playing court.

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Hard driven ball

- Any spiked ball hit from above or level with the height of the net may be handled with double hit by any part of the body, so long as the

hit is the first attempt to play the ball. A spiked ball touching the net does not disqualify a ball from being ruled hard driven.

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Hit ball

- A ball that is clearly hit and does not come to rest upon contact.

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Illegal server

- When a player serves contrary to the service order recorded on the score sheet and advice of the scorer. The other team gains the right to

serve and a point.

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Incidental contact

- Contact by a player with an opponent that did not have an effect on that player’s ability to complete a subsequent play on the ball freely.

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Injury time out

(5 minute recovery period) - The time allowed for the player to recover from an injury. Controlled by the 2

nd

Referee.

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Interference

- When a player through physical contact or threat of contact prevents an opponent from a potential play on the ball. It may be the next shot

or a subsequent shot.

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Joust

- A classic confrontation above the net featuring hitter and blocker where the two players simultaneously contacting the ball with open fingers.

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Jump serve

- The action of a serving player, who at the time of the service is not in contact with the ground. The action of jumping must commence legally

from within the service zone but on landing may contact any part of the playing court or free zone.

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Line judges

- Auxiliary officials responsible for assisting the referees in determining faults esp. ball “in” “out” and “touched”. Either 2 or 4 people can be

used, situated at corners of the court.

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Match format

- The format for FIVB competition is best of 3 sets, the first 2 being played to 21 (with 2 point advantage) and the 3

rd

set to 15 (with a 2 point

advantage), both with no maximum score.

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Momentarily overhand with fingers/beach dig/beach defense

- A playing action (receiving a ball) that may be legally used if the ball is hard driven.

Players are allowed legally to hold or carry the ball overhand slightly longer than is usually allowed. The hands must be held with fingers up, i.e.: not inverted

to point downwards.