278
––
Protocol
-
The time from the end of the previous match
to the commencement of the next match.
––
Rally
-
The time that the ball is legally in play, from the
contact with the ball by the server, to the time of a fault
by either team or when the ball hits the ground.
––
Replay (Tie ball replay)
-
When the referee authorizes
a service to be made again with no point or side out
being made to either team. This could be as a result
of simultaneous fault, incorrect decision or external
interference.
––
Roll shot
-
Legal technique using rigid, closed fingers
in an overhead single hand action to complete an attack
hit. Usually travels a short distance into the opponent’s
court.
––
Rubber booties/sand-shoes/socks
-
Personal
player’s equipment for protection of their feet. Usually
used if sand is too hot/cold or player is injured. Requires
the referee’s permission before use.
––
Rules
-
All players must know and abide by the FIVB
Rules of the Game 2009-2012.
––
Sand
-
The material composing the court surface. Must
be flat, uniform, and safe for participants and at least 40
centimetres in depth.
––
Sand Anchors
-
The device, which secures the lines,
by use of a cord, to the court, surface (50 centimetres
below the ground minimum). Material must be soft and
flexible.
––
Screen
-
The action of preventing the player(s) receiving
serve from having a clear and unobstructed view of the
serving player. A screen is illegal and a screening player
must move if requested to move.
––
Screening
-
An attempt by a player to conceal the start
of a team-mate’s serve by obstructing an opponent’s line
of sight. Screening is illegal.
––
Serve
-
The act of putting the ball into play by a player
who hits the ball with her hand or arm.
––
Service order
-
The order in which players can legally
serve. Recorded on the score sheet after the coin toss
has been made. Must be maintained throughout the
match.
––
Service Zone
-
The area in which the player serves
the ball. Bounded by the base (back line), the extension
of the two sidelines and the outside of the free zone
(
usually delimited by panels).
––
Shoot
-
Two-handed set shot used as dink or deep
placement shot.
––
Simultaneous Contact
-
Contact of the ball made by
two players at the same instant. This also called a joust.
––
Spike
-
The play action of jumping and striking the ball
with one hand as an attack hit.
––
Spiked Ball
-
A ball (other than a served ball) hit
forcibly from a height not less than the top of the net.
Also known as bury, crush, hammer, kill, put away or
slam.
––
Technical Time Out
-
An official 30-second interruption
to the match that occurs in sets 1 and 2 when the sum of
both teams points is 21.
––
Three Hits Per Side
-
A team may contact the ball no
more than three times before sending the ball over the
net and into contact with either an opponent or his/her
court. Successive hits or contacts by the same player are
illegal unless the player blocks at the net.
––
Time Outs
-
When the ball is dead, a player may
request a time out. Each team will be allowed one,
30-
second time out per set per team. Each time out must
be approved by the officials.
––
Tip/Dink
-
Illegal technique using open fingers (spread
fingertips) to complete an attack hit.
––
Toss
-
The action of releasing the ball from the player’s
hands in the service zone with the intention of hitting
a service.
––
Warm up Period (Official warm up)
-
The time
before the match officially allocated for teams to prepare
on the court for the match. Commences at the whistle
(
signal) of the 1
st
referee after the signing of the score
sheet.
––
Wind
-
Weather condition. Strength should be low
enough to enable normal playing conditions.
GLOSSARY